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Free running games like dying light9/3/2023 ![]() ![]() Indeed, what zombie game will be complete without some kind of level-up mechanic? Aside from a “Survivor” rank that confers general bonuses such as increased health and inventory space, players can enhance their movement and combat abilities simply by putting them to use. Things get easier further along after you’ve gotten a better feel of the parkour mechanics and have unlocked a couple of skills in the Agility tree. It goes without saying that you probably shouldn’t stray too far from the Tower at the beginning, especially if you have yet to discover other safe zones. Kyle starts off the game at a central hub simply called “The Tower”, which is a safe zone populated by merchants, storyline characters, and other quest-giving NPCs. The control scheme is well-designed, and all jumping and traversal functions have been streamlined to work without any finger-cramping button combinations. Maneuvering around Harran can seem rather slow and stilted at first, and the size of the city can be a little daunting, especially with the conspicuous lack of vehicles and a fast-travel function. Protagonist Kyle Crane can run, climb, jump, slide and roll about the semi-fictional Middle-Eastern city of Harran with relative ease. ![]() While I wouldn’t call the free-running mechanics in Dying Light perfect, they work pretty well. Aside from a tiny handful of titles that have gotten first-person acrobatics just right ( Mirror’s Edge comes to mind), issues like the reduced field of view and lack of spatial awareness are generally touted as reasons for a first-person perspective being ill-suited for a platforming experience. One of the major selling points of Dying Light is that it throws parkour (or free-running) into the mix, and it does so from a first-person perspective – something that has proven rather tricky in the past. Does it bring anything new to the table? Run Boy Run Dying Light, Techland’s latest offering and spiritual successor to their Dead Island series, is the latest addition to the fray. ![]()
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